![]() "There was something so different about Bitsy games from other games that I'd seen from the last few years." "It really felt like I'd opened a door to a new world where magical things were being created," says Morley, a self-taught programmer. The games themselves, and the community of designers who make them, draw in developers. Realm of the Dread Queen, by Ben Bruce, is one of the most sophisticated Bitsy games and presents several challenging puzzles.īitsy's appeal doesn't lie entirely in its ease of use. But that's not to say you can't make a fairly traditional adventure game. Many of the games could be aptly labeled as "interactive fiction." In Claire Morley’s Cat's Out of the Bag, a compelling story unfolds as your character walks around and eavesdrops on conversations at a high school and other teenage hangouts. ![]() But action is outside the scope of Bitsy. They resemble lo-fi versions of the Zelda family of action-adventure games. The games tend toward the quirky and the story-driven. Screenshot: Klint Finley via Claire Morley In Cat's Out of the Bag, a character eavesdrops on conversations at a high school and other teenage hangouts. ![]()
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